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The core value of the new platform of Windows Mobile lies in the unique user experiences it offers. The task of the contestants is to design a program which can bring entertainment or lifestyle information to the users through the Windows Mobile platform.
Sample ideas of the Task
1.       Standalone games
2.       Network games via Bluetooth, Wi-Fi or data connections
3.       Informative applications providing recreational content, such as dining, music or sport information, weather, map, RSS feed, etc.
4.       Multimedia applications, such as photo viewer, music or video player, with creative interface
5.       Device controllers, such as media player control, communication manager, phone profile manager
6.       Personal information manager for displaying contacts, calendar, tasks, email or SMS in a creative manner
7.       Community application or program interacting with popular websites like Facebook, Twitter, Plurk, etc.
Specifications and Requirements
1.       The project is required to run on a Windows Mobile 6.1 Professional device. If you do not have a Windows Mobile device, you may download the development kit to use the emulator for development testing and debugging.  
2.       The program interface must use English or Chinese as the default language. Multi-languages support will earn extra credits.
3.       The program must be written in native code (C / C++) or managed code (C# / VB). It is an acceptable option to require a specific version of .net Compact Framework to run. Organizers do not accept Java applications, any intermediate coded applications requiring an interpreter, database applications requiring MSSQL Compact Edition or applications requiring any other additional installation of plug-ins will not be accepted.
4.       The program must be able to run properly on devices with QVGA (320x240 pixels) screen. The support of other screen sizes will earn extra credits.
5.       The size of the program (excluding the documentations) should not exceed 10MB. Organizers suggest using compressed CAB installation format for the final submission.
6.       If the program is a game, Game API (GAPI) is not allowed. Please use DirectDraw or Direct3D as the substitute.
7.       The program should only consume a reasonable amount of system resources, assuming that the target system has a 400Mhz XScale CPU and approximately 64MB available RAM.
8.       If the program requires Internet connection, please assume that the connectivity to be EDGE (theoretical speed is 177.6 kbps). The program should also optimize downloading to ensure loading time would not be too long; contestants should solely ensure the Internet or server resources required by the program would run smoothly during and before the judgement or the program will be considered as failing to meet the requirements.
9.       Any games or applications which is publicized, released, sold or free provided for download will not be accepted.